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	<title>Comments on: Missing/Rogue Materials in 3DS Max Scenes</title>
	<atom:link href="http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
	<description>Stereographer &#124; 3D Artist &#124; Game Dev Artist &#124; Graphic Artist</description>
	<lastBuildDate>Wed, 21 Sep 2011 21:17:35 +0200</lastBuildDate>
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		<title>By: Thierry</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-24668</link>
		<dc:creator>Thierry</dc:creator>
		<pubDate>Mon, 25 Jul 2011 10:02:38 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-24668</guid>
		<description>I am working with max 7 atm, and as he said, in the material browser i have alot of materials and maps which arent use and i would like to delete &#039;em all to restart anew, but I cant delete them. the button in the material browser to delete maps/material is grayed out, if I want to clear completely remove a material from there, how do I proceed ?</description>
		<content:encoded><![CDATA[<p>I am working with max 7 atm, and as he said, in the material browser i have alot of materials and maps which arent use and i would like to delete &#8216;em all to restart anew, but I cant delete them. the button in the material browser to delete maps/material is grayed out, if I want to clear completely remove a material from there, how do I proceed ?</p>
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	<item>
		<title>By: Chris</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-14719</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 19 Jan 2011 09:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-14719</guid>
		<description>I suspect that the way materials are handled has changed since Max 7 when I wrote this guide. What versions are you working in?
Chris</description>
		<content:encoded><![CDATA[<p>I suspect that the way materials are handled has changed since Max 7 when I wrote this guide. What versions are you working in?<br />
Chris</p>
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		<title>By: vitaloverdose</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-12055</link>
		<dc:creator>vitaloverdose</dc:creator>
		<pubDate>Wed, 20 Oct 2010 15:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-12055</guid>
		<description>I have followed your instructions and located the texture i want to delete in the &#039;scene&#039; section of the material browser but its not possible to delete it because the delete button is greyed out.</description>
		<content:encoded><![CDATA[<p>I have followed your instructions and located the texture i want to delete in the &#8217;scene&#8217; section of the material browser but its not possible to delete it because the delete button is greyed out.</p>
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		<title>By: Chris</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-10310</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 19 Jul 2010 08:54:07 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-10310</guid>
		<description>Hi Sam,
Hard to tell from your short explanation. Could you give me some more details... Max version etc?
Chris</description>
		<content:encoded><![CDATA[<p>Hi Sam,<br />
Hard to tell from your short explanation. Could you give me some more details&#8230; Max version etc?<br />
Chris</p>
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	<item>
		<title>By: Sam</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-10202</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 09 Jul 2010 10:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-10202</guid>
		<description>I can see the materials in material/map browser, but how to delete them? The delete button is greyed out.</description>
		<content:encoded><![CDATA[<p>I can see the materials in material/map browser, but how to delete them? The delete button is greyed out.</p>
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	<item>
		<title>By: Delete All Missing Materials &#38; Texture Files from Scene &#171; Game Development Journal</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-62</link>
		<dc:creator>Delete All Missing Materials &#38; Texture Files from Scene &#171; Game Development Journal</dc:creator>
		<pubDate>Thu, 27 Nov 2008 13:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-62</guid>
		<description>[...] Missing/Rogue Materials in 3DS Max Scenes [...]</description>
		<content:encoded><![CDATA[<p>[...] Missing/Rogue Materials in 3DS Max Scenes [...]</p>
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	<item>
		<title>By: bydersjoint</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-61</link>
		<dc:creator>bydersjoint</dc:creator>
		<pubDate>Wed, 26 Nov 2008 09:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-61</guid>
		<description>Hey!! Glad to see the post has helped you out :D</description>
		<content:encoded><![CDATA[<p>Hey!! Glad to see the post has helped you out <img src='http://blog.cunnington.co.za/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Chris Canfield</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-60</link>
		<dc:creator>Chris Canfield</dc:creator>
		<pubDate>Wed, 26 Nov 2008 09:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-60</guid>
		<description>Thanks for this.  Materials management is definitely part of MAX that is poorly implemented.  &#039;glad to see I&#039;m not the only one who has been struggling with this particular issue.</description>
		<content:encoded><![CDATA[<p>Thanks for this.  Materials management is definitely part of MAX that is poorly implemented.  &#8216;glad to see I&#8217;m not the only one who has been struggling with this particular issue.</p>
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	<item>
		<title>By: bydersjoint</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-65</link>
		<dc:creator>bydersjoint</dc:creator>
		<pubDate>Fri, 08 Aug 2008 08:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-65</guid>
		<description>Hey George!!
Don&#039;t have any experience with VRay, so can&#039;t help you on that front... Sorry!
But you are 100% right, an XRef&#039;d file will bring all of its materials into the XRef scene. This can complicate life in terms of finding those Rogue Materials.
Which version of Max are you working on? This tut was written for Version 7, however I have upgraded to Version 9 and will be testing this system out on the new Version!!
It definitely is a bit of a buggy side within max!!!

ps. I don&#039;t think there is a way to specifically pinpoint the part of the mesh causing the problem...

:D</description>
		<content:encoded><![CDATA[<p>Hey George!!<br />
Don&#8217;t have any experience with VRay, so can&#8217;t help you on that front&#8230; Sorry!<br />
But you are 100% right, an XRef&#8217;d file will bring all of its materials into the XRef scene. This can complicate life in terms of finding those Rogue Materials.<br />
Which version of Max are you working on? This tut was written for Version 7, however I have upgraded to Version 9 and will be testing this system out on the new Version!!<br />
It definitely is a bit of a buggy side within max!!!</p>
<p>ps. I don&#8217;t think there is a way to specifically pinpoint the part of the mesh causing the problem&#8230;<br />
 <img src='http://blog.cunnington.co.za/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: George</title>
		<link>http://blog.cunnington.co.za/2008/06/03/missingrogue-materials-in-3ds-max-scenes/comment-page-1/#comment-64</link>
		<dc:creator>George</dc:creator>
		<pubDate>Thu, 07 Aug 2008 19:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://bydersjoint.wordpress.com/?p=46#comment-64</guid>
		<description>thanks but didnt find this very helpful and there isn&#039;t much on the subject around. Maps can be missing but not show up as such under the asset tracker, bitmap/photo path editor etc just by being hidden deep in an xref&#039;d file or vrayproxy such as inside their individual max file in the environment slot etc. I hate max&#039;s way of dealing with maps.. especially when it comes to backburner. If someone knows a way of max showing you which piece of geommetry has missing maps or incompatible ones, then please do share. The above method only works for extremely simple small scenes and i&#039;ve been stuck the last two days trying to find missing maps doing everything even trying Super Mat Pro and Bitmap Reassign scripts to no avail.</description>
		<content:encoded><![CDATA[<p>thanks but didnt find this very helpful and there isn&#8217;t much on the subject around. Maps can be missing but not show up as such under the asset tracker, bitmap/photo path editor etc just by being hidden deep in an xref&#8217;d file or vrayproxy such as inside their individual max file in the environment slot etc. I hate max&#8217;s way of dealing with maps.. especially when it comes to backburner. If someone knows a way of max showing you which piece of geommetry has missing maps or incompatible ones, then please do share. The above method only works for extremely simple small scenes and i&#8217;ve been stuck the last two days trying to find missing maps doing everything even trying Super Mat Pro and Bitmap Reassign scripts to no avail.</p>
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