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	<title>Comments on: Setup for a Complex Character in Torque &#8211; Part 1 of 2</title>
	<atom:link href="http://blog.cunnington.co.za/2009/01/09/setup-for-a-complex-character-in-torque-part-1-of-2/feed/" rel="self" type="application/rss+xml" />
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	<description>Stereographer &#124; 3D Artist &#124; Game Dev Artist &#124; Graphic Artist</description>
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		<title>By: Chris</title>
		<link>http://blog.cunnington.co.za/2009/01/09/setup-for-a-complex-character-in-torque-part-1-of-2/comment-page-1/#comment-10703</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 15 Aug 2010 07:04:25 +0000</pubDate>
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		<description>Hey,
I wrote this article at a point just before we changed Torque Versions and only a few months before I left the Game Industry and crossed over to Animation. Workflows &amp; the Character Setup appeared to change in the later versions of Torque. Has their documentation not improved yet?
Chris</description>
		<content:encoded><![CDATA[<p>Hey,<br />
I wrote this article at a point just before we changed Torque Versions and only a few months before I left the Game Industry and crossed over to Animation. Workflows &amp; the Character Setup appeared to change in the later versions of Torque. Has their documentation not improved yet?<br />
Chris</p>
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		<title>By: BigDaddio</title>
		<link>http://blog.cunnington.co.za/2009/01/09/setup-for-a-complex-character-in-torque-part-1-of-2/comment-page-1/#comment-10698</link>
		<dc:creator>BigDaddio</dc:creator>
		<pubDate>Sun, 15 Aug 2010 02:20:25 +0000</pubDate>
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		<description>Why did this never get a part 2.</description>
		<content:encoded><![CDATA[<p>Why did this never get a part 2.</p>
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