Windmill WIP Update #01
03/02/2009
I recently began retopologising the Windmill for the Low Resolution Game Version, currently the Blades & Sails have been complete and I have moved onto the body of the mill itself!
25/01/2009
So its coming along nicely now, added the windows on the lower floor, some more rope rigging on the sails, the small intricate detail under the eves on the front, and also the tie down poles on the ground around the windmill.
Just for fun I added the rickety old fence!
23/01/2009
I have begun ‘rigging’ the windmill, not for animation but simply the ropes that would be required if it were a fully functional windmill. I have added the ropes that hold the sails to the blades and just been working on some of the smaller details on the back of the mill.
14/01/2009
Been managing to spend sometime working on my windmill again! Yay!
I have begun detailing the door. I have gone with a nice rustic wooden look with a few covers over old key holes, as if they windmill has been owned by a few people who kept changing the lock. The door frame is still to come, and all the hinges! Also the step is just a place holder for now, its gonna need a few cracks and chips modeled into it.
This is the first render of the windmill with the cloth added to the sails. Its a first pass for major cloth forms, coz eventually when I get to texturing they will be slightly more ragged on the edges and have some finer wrinkles visible too.
Its coming along slowly…..
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Looks good! What’s this for btw?
Hey Brett
Thanks for the comment!
It is just to keep up the old creative 3D juices! Been spending a little to much time in the tech stuff!
(code, rigging, pipelines, etc!)
Needed to have something to distract my mind!
Think it will also look good on my porti
~C