Tutorials
Torque Game Engine 1.5 Pipeline Tutorials
Max to DIF Guide.pdf (117 KB)
Max to DTS Guide.pdf (106 KB)
Softimage XSI and .fx Shaders
Softimage and fx Shaders.pdf (104 KB)
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Torque Game Engine 1.5 Pipeline Tutorials
Max to DIF Guide.pdf (117 KB)
Max to DTS Guide.pdf (106 KB)
Softimage XSI and .fx Shaders
Softimage and fx Shaders.pdf (104 KB)
Hola que tal, espero que tu tutorial me pueda ayudar a cpnvertir mis modelos de 3ds max to dif porque por mas que intento no se deja. Gracias. Por cierto que buena página me convertiré en un visitador asiduo
Hello, I’m comeback, well i have a little problem, first, my english it’s no good, the second, about the GLB script to convert 3dsmax to map, when I’ll tried to create a interior, the interior walls are not convex, i knew the theory about convex interiors, but I’dont know how to do it in 3ds… if exist something to help to create a convex walls or you could help me about it. Really thanks for your help and time.
PD. Sorry for my english
Hey Erik,
Great to have you back
Okay from what I understand you are battling to create a shape whilst maintaining a convex nature?!
I do not use the GLB script for any modeling, all my BSP modeling is done by hand, but in such a way that it is convex brush compatible.
I assume you understand the process of creating a larger shape from smaller convex brushes? (like working with lego)
Can you maybe explain your problem to me a bit more clearly?!
jejejejeje, really thank’s a lot for your quickly answer, mhhhh let me explain my problem, (remember, my english is a garbage) well, mhhhhhh I try to create a interior (DIF) for torque, then, before I read your tutorial about DIF’s I try to create my interiors, the buildings with 3dsMax, and use a Game Level Builder (Maple3D) to convert my 3ds to map, but the error is my interiors walls (I suppose) because the error is the GLB can`t convert to map because the structure are not convex… But before I’ve read your tuto, I will try to acquire the Delgine license whit the torque plugin. Well, really really thanks for your help, and your time for me. Greetings.
Ahhh, by the way, let me tell you, that my knowledge is a few, I have with this like ahmmm 4 months, and this is my work for my tesis (I chose create a videogame), or my final test for the university, to get my university grade. Then it could be, that my vocabulary about games is poor. But I’m happy for your help jejejejeje thanks for all.
Hello, how are you?… I hope very good… well I come back with my
doubts, I have acquired the delgine, but i want to ask you
if you have some tutorial about dif textures. Now I achieve
put a dif in the constructor, but I didn’t place the
textures on my object, my object is white whitout texture.
I hope that you could help me in this problem, thanks for
all. And sorry for my english, it’s no good
Hi Erik,
I need to get a little more information from you.. what exactly is your dif pipeline?! Are you still creating assets in 3DS Max or have you moved across to Constructor for that?! If you are still using 3DS Max, where have you introduced Constructor, and what formats are you using to transfer the assets between applications?!
Once I know a bit more about the specifics of your pipeline I’ll be able to help you out more easily…
Chat soon!!
Hello, What guess!!! at least I’ve achieved place my interior with
…
their textures (DIF) in the constructor of torque
well just missing add more texture and detail to my
interiors. Jejejeje But soon I’ll bother you with more doubts. Thanks for all